Framework for UX Based M-Learning Using Learning Style and Recommendation System

Apichaya Nimkoompai, Worapat Paireekreng


M-learning plays the key role in the educational industry is increasingly. However, the current use of M-learning is not designed for individual learner style. Consequently, it causes many students not to understand lessons precisely.Not only learning style which determines the course material but also user interface and interaction called user experience (UX). Therefore, m-learning combined learning style and user experience (UX) are also proposed to learners in order to obtain better understanding towards lessons. This study conducts sample group in basic programming subject with pre-test and modeling students' learning style using Felder & Silverman learning style. The results showed that students' have different learning styles. This prototype of User Experience of M-learning (UXML) related to this subject was developed to deliver the appropriate content match to each student's learning style. This courseware serves 4 patterns of derived learning style they are Active, Sensing, Visual andSequential.Hence, the students are able to understand topic easier from recommended course material with mobility features.

Article Metrics

Abstract: 183 Viewers PDF: 79 Viewers


User Experience; M-learning; Learning Style;

Full Text:



Taboola, “Statistic os using smartphone in Thailand 2016” [Online]., Matichon Online, Available: http: //, 2016.

Eija Kaasinen, Virpi Roto, Jaakko Hakulinen, Tomi Heimonen, Jussi P. P. Jokinen, Hannu Karvonen, “Defining user experience goals to guide the design of industrial systems”, Behavior & Information Technology, Volume 34, pp. 976-991, 2015.

Tom Page, "Skeuomorphism or Flat design: Future directions in mobile device user interface (UI) designeducation.", International Journal of Mobile Learning and Organization, 8 (2), pp. 130 -142., 2014.

Will Crick, Jenee Jernigan, Dan O'Neill, "Android material design: its impact on location-based apps" [Online], Available :, .html #, 2014.

Genevieve Stanton and Jacques Ophoff, “Towards a Method for Mobile Learning Design”, Informing Science and Information Technology Volume 10, pp. 519-520, 2013.

A. Dirin and M. Nieminen, “MLUX: Usability and User Experience Development Framework for M-Learning”, International Journal of Interactive Mobile Technologies Vol 9, No 3, pp. 37-49, 2015.

R.M. Felder, and L.K.Silverman, “Learning and Teaching Styles in Engineering Education”, Engr.Education, vol78 (7), pp. 674-681,1988.

Worapat Paireekreng, Duangjai Jitkongchuen, Warattha Sukpongthai, "Improving Soft Computing Performance with Ant Colony Optimization for Multiclass Classification: The Application for Learning Style Classification", International Conference on Intelligent Systems, Modeling and Simulation, Volume 7, pp. 101-105, 2016 .

Lynda Thomas, Mark Ratcliffe, John Woodbury and Emma Jarman, “Learning Styles and Performance in the Introductory Programming Sequence”, Proceeding '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education, pp. 33-37, 2002.

Lílian Cândida da Silva Carmo, Maria José Marcelino, António José Mendes, “The Impact of Learning Styles in Introductory Programming Learning”, International Conference on Engineering Education, 2007.


  • There are currently no refbacks.


International Journal of Informatics and Information Systems (IJIIS)

2579-7069 (Online)
Organized by Information System Department - Universitas Amikom Purwokerto - Indonesia, Laboratoire Signaux Et Systèmes (L2s) - Université Paris 13 - FranceAsosiasi Perguruan Tinggi Informatika dan Ilmu Komputer (APTIKOM) and Bright Publisher
Published by Bright Publisher
Website : or
Email : (paper handling issues)
  (publication issues)
  (technical issues)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0